

The game rewards exploration of your surroundings, and even offers a guiding hand *without* the walkthrough that's included! Even from the very beginning in chapter 1, which is as much of a tutorial for the game proper as it is an inciting incident, which I'll talk about below, you're rewarded by taking the initiative to explore various places and talk to people. The only sidequest available in that chapter is specifically designed to offer you a piece of equipment that makes a miniboss' trump card against you a cakewalk. As the game goes on, more and more loot becomes hidden in dungeons, with no visible chest containing them. But wait, before you go clicking randomly into oblivion, take into consideration your map. Which is fair! And why I wish to bring the following up: That's right, not only do the maps help you remember the way out of dungeons (assuming you're trying to immerse yourself and not use the warp feature), they also help you find this hidden loot!īut if you really want to be uncharitable towards this project by one guy, you could just say that these things should just be standard in any game. Most RPGs, especially JRPGs like the kind MARDEK parodies, have one universal, *hated* thing in common: Grinding. We hate it, you hate it, I hate it, my mother who doesn't even play videogames hates it. But MARDEK did something that incredibly alleviates the problem when Chapter 3 was released in 2010: The reactions and skill progression systems.īut we do it out of necessity in a lot of cases, because that's how you progress.

You can check my website for more info (check the external links).How it works is pieces of equipment have certain skills attached to them. I know it's not the same as producing them, but it's infinitely easier!Īs of 2020, I have been working on a 3D 'Reimagining' of MARDEK called "Divine Dreams", which aims to retell the story using the more-than-a-decade of personal and skill growth since MARDEK was released.
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Even so, there are many dozens of hours of gameplay to be had, and many memories to nostalgically return to or to form anew!Ī direct continuation of this series isn't going to happen - at least not from me (the developer) - but the optional "OST & Extras" package contains some old notes I managed to dig up with the (rather vague) plans I had for the rest of the chapters. It's important to note that the series was originally (and rather naively) intended to be eight chapters long, though only these three were produced due to serious behind-the-scenes issues. Other than that, this is a faithful port of the game as it was when originally released, for maximum nostalgia. The music is no longer compressed and as such sounds much clearer than in the browser versions, and there have been a few minor tweaks to rare item or skill acquisition costs - all requested by long-time fans - to aid in reaching 100% completion. This version combines all three released chapters and presents them without the surrounding distractions common to playing on Flash portals, to increase immersion. The game was originally released for browsers in three parts between 20. Along the way, Mardek and his allies face off against members of a sinister council of Rohoph's alien allies, who Rohoph - being the being of light and good that he apparently is - claims are evil and must be stopped. The three chapters follow Mardek's growth from his imaginative childhood, through his eventful training as a Royal Guard, and eventually to his missions as a full-fledged Royal Knight. The story follows a fairly ordinary young man called Mardek, whose fantasies of adventure begin to come true when he finds himself sharing his mind with the consciousness of a dead alien wizard, Rohoph. Build your party from a wide cast of fleshed-out characters, each with their own stories, personalities, and unique skillsets, as you romp through vast elemental dungeons filled with hordes of monsters, oodles of equippable treasures, and huge, dramatic bosses. Its initially lighthearted story soon evolves into a deeper exploration of moral ambiguity, told through a whole lot of dialogue both thought-provoking and ridiculously silly. MARDEK is a retro-inspired RPG set in a lore-heavy world that blends together fantasy and sci-fi.
