

Additionally, telling Tali to back off will lose her loyalty. Saying both sides are right will earn +15 Paragon, while telling them to knock it off will earn +15 Renegade. Like Jack and Miranda, Shepard can mediate the issue by siding with one party or settling the dispute to keep them both happy. Once safely out of harm's way on the Normandy (and provided you've completed Tali's loyalty mission), Tali and Legion will be in an argument. Alternatively, you may attempt to bolt past everything and make it to the airlock. Around a corner will be a Geth Prime, so be prepared to take it out as it will get in your face in this small area. Head East through a door near the console and get ready to fight more Geth on the way out. It's not a far run to get off the ship, but you will need to fight your way out. After this scene, continue moving forward.Ī three-minute timer will begin to get off the station once the choice is made. Saying it's not Legion's fault will earn +2 Paragon while blaming the heretics will earn +2 Renegade. In reference to each faction, saying things change will earn +2 Paragon while saying Legion was naïve will earn +2 Renegade. Doing so will trigger a conversation with Legion, who will tell Shepard more about the Geth. In the next hallway, there is an option to interact with the server room window. There will be more nodes here, so take out each and their groups of Geth, salvage the nodes and head on. Watch out for the data streams on the floor and continue through to the next room.
#Mass effect 2 legion upgrade
Afterward, head over to a Geth terminal nearby to find a Geth Shield Boost upgrade before heading to the next area. More Geth will be waiting for Shepard, so take them out. Head through the door into the next hallway and down the ramp where you'll be deep into the station. There will be a few waves here, so be careful. Take them out, check the area and head up the ramp to the next room to fight more Geth. There will be more Geth here, and this time no extra help. Once the Geth are down and the nodes are salvaged, continue through the room to the next hallway. Here you'll find two more nodes hitting one shouldn't trigger the other, allowing Shepard to take them down one group at a time. Take out the Geth and head into the next room. There will be inactive Rocket Drones that Shepard can choose to activate for a few seconds before self-destructing, giving the team an advantage during a firefight. Afterward, head through the door into a hallway. On the other hand, worrying about brainwashing and their judgment sucks will earn +2 Renegade each, and saying that Legion would lose out on heretic perspective will earn +2 Paragon. Saying Legion feels guilty will earn +2 Renegade. Saying the heretics are still Geth will earn +2 Paragon, as will saying that rewriting them could be traumatizing. Once this first one is destroyed, a conversation with Legion will take place, giving you more information about the Geth. Once they're dealt with, these nodes can also be salvaged for credits. Shooting the nodes will cause them to explode and do serious damage to enemies on them. While Geth are at these nodes, they're vulnerable to attacks and will not pay attention to Shepard or the squad, giving you an opening. If the pattern changes to red, it's bad news. Avoid stepping on these as they will sound alarms and active Geth from nearby nodes. Not all Geth will be active on the ship, mostly applying to rooms with glowing green tech pathways.

In the next room, Legion will inform Shepard about the glowing nodes on the ground.
